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Series
Language
English
Description
Our all-time best selling book is now available in a revised and expanded second edition. Thinking with Type is the definitive guide to using typography in visual communication, from the printed page to the computer screen. This revised edition includes forty-eight pages of new content, including the latest information on style sheets for print and the web, the use of ornaments and captions, lining and non-lining numerals, the use of small caps and...
Author
Series
Language
English
Formats
Description
Good research is about asking more and better questions, and thinking critically about the answers. Done well, it will save your team time and money by reducing unknowns and creating a solid foundation to build the right thing, in the most effective way.
Erika Hall distills her experience into a guidebook of trusted research methods you can implement right away, no matter what size team you're on or budget you're working with. Learn how to discover...
Author
Language
English
Formats
Description
"Conceived around the directive commonly given to students, Never Use Futura is the first major English-language book to concentrate on Futura, using the foundational typeface to open up an alternate history of modern graphic design"--
"It's everywhere, including the moon (on the commemorative plaque left by Apollo 11 astronauts), Nike sneakers, the artworks of Barbara Kruger, Ed Ruscha, and Jenny Holzer, 2001: A Space Odyssey credits, Domino's Pizza...
Author
Language
English
Formats
Description
One of the seminal texts of graphic design, Paul Rand's Thoughts on Design is now available for the first time since the 1970s. Writing at the height of his career, Rand articulated in his slender volume the pioneering vision that all design should seamlessly integrate form and function. This facsimile edition preserves Rand's original 1947 essay with the adjustments he made to its text and imagery for a revised printing in 1970, and adds only an...
Author
Publisher
Fairchild Books, An Imprint of Bloomsbury Publishing Inc
Pub. Date
2015.
Language
English
Description
"A current and comprehensive introduction to design fundamentals including 2D and 3D design concepts"--
"This is a core text examining the multi-faceted world of professional design. Readers gain an understanding of the nature of design through its history from the mid nineteenth century to today's multicultural global marketplace, and learn to recognize the elements and principles of design in colorfully illustrated chapters. The design process...
Author
Publisher
Abrams
Pub. Date
2017.
Language
English
Description
The Designer's Dictionary of Colour provides an in-depth look at 30 colours key to art and graphic design. Organized by spectrum, in colour-by-colour sections for easy navigation, this book documents each hue with charts showing colour range and palette variations.
Publisher
Bloomsbury Academic
Pub. Date
2014.
Language
English
Description
"Design as Future-Making is a collection of essays by an international roster of leading designers and theorists who share a new understanding of design as a socio-material practice embedded within a multiplicity of ways of making the world.Issues such as social justice, environmental health, political agency, education, and even the right to pleasure and play, are customarily thought of as dematerialised ideas and values. Yet, each of those realms...
Author
Publisher
The MIT Press
Pub. Date
[2018]
Language
English
Description
Exploring how design can be used for good-prompting self-reflection, igniting the imagination, and affecting positive social change. Good design provides solutions to problems. It improves our buildings, medical equipment, clothing, and kitchen utensils, among other objects. But what if design could also improve societal problems by prompting positive ideological change? In this book, Bruce and Stephanie Tharp survey recent critical design practices...
14) Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Game Design
Author
Publisher
Watson-Guptill
Pub. Date
[2012]
Language
English
Description
Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas or a computer screen the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.
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