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Now in its fourth edition, this developer's guide to the Universal Serial Bus (USB) interface covers all aspects of project development, such as hardware design, device firmware, and host application software. Topics include how to choose a device controller chip, cut development time by using USB classes, and write software to access devices that perform vendor-specific functions. Example codes are provided using Visual Basic .NET and Visual C# .NET...
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A guide for designing and programming small, embedded systems that access USB devices, this book includes topics such as how embedded USB hosts differ from USB hosts in PCs, choosing a hardware and programming platform for a project, understanding USB host programming in embedded Linux systems, how host applications can access USB devices of all types, and designing a system that can communicate with both USB hosts and USB devices. Example code explains...
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Bringing together two areas of computer technology-networking and embedded systems-this developer's guide offers guidance and examples for each of these, with a focus on the special requirements and limits of embedded systems. Because developing an embedded system for networking requires knowledge from many areas, including circuit design, programming, network architecture, and Ethernet and Internet protocols, developers are given valuable technical...
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PC COM ports, USB virtual COM ports, and ports in embedded systems are all addressed in this updated guide to programming, interfacing, and using serial ports. Topics include using .NET's SerialPort class for COM-port communications on PCs; upgrading existing RS-232 designs to USB or wireless networks; and creating serial networks of embedded systems and PCs. Example circuits and code provide a quick start to projects. Installation and maintenance...
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This developer's guide for designers and programmers of mass-storage devices that use the Universal Serial Bus (USB) interface provides developers with information on how to choose storage media, interface the media to a microcontroller or other CPU, and write device firmware to access the media and perform USB communications. Comparisons of popular storage-media options to help users choose a media type for a project are included, and the types described cover...
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