Kristin Fontichiaro
Author
Series
Language
English
Description
All it takes to create your own exciting puppet show is the right lighting and a good stage. Through simple text written to foster creativity and problem solving, students will learn the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn STEM concepts, new vocabulary, and locate information.
Author
Language
English
Description
Using the AASL Standards Framework for Learners, the Create and Share: Thinking Digitally series provides younger readers with the necessary tools to successfully and safely navigate the digital world. In Searching Online, readers are equipped with new information and tips to improve their internet search skills. Activities throughout the book prompt students to think more deeply, be creative, share information and resources, and grow their knowledge....
Author
Language
English
Description
Using the AASL Standards Framework for Learners, the Create and Share: Thinking Digitally series provides younger readers with the necessary tools to successfully and safely navigate the digital world. In Researching with Online Videos, readers learn the best way to use online videos for research. Activities throughout the book prompt students to think more deeply, be creative, share information and resources, and grow their knowledge. Book includes...
Author
Language
English
Description
Using the AASL Standards Framework for Learners, the Create and Share: Thinking Digitally series provides younger readers with the necessary tools to successfully and safely navigate the digital world. In Recording Podcasts, readers learn how to creatively record podcasts and safely publish them online to share with friends and family. Activities throughout the book prompt students to think more deeply, be creative, share information and resources,...
Author
Series
Language
English
Description
The Coding Onstage book presents early learners with a theater story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on...
Author
Series
Language
English
Description
The Coding at the Water Park book presents early learners with a water park story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code....
Author
Series
Language
English
Description
The Coding in the City book presents early learners with a city story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on...
Author
Series
Language
English
Description
The Coding at the Grocery Store book presents early learners with a grocery store challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code....
Author
Series
Language
English
Description
The Coding at the Zoo book presents early learners with a zoo story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on...
Author
Series
Language
English
Description
The Coding on the Playground book presents early learners with a playground story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code....
Author
Series
Language
English
Description
The Coding in the Science Lab book presents early learners with a science lab story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code....
Author
Series
Language
English
Description
The Coding in the Cafeteria book presents early learners with a cafeteria story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call...
Author
Language
English
Description
Infographics can pack a lot of information into a small amount of space with clever use of text and images. Readers will find out how to unpack, draw evidence from, evaluate, and integrate content presented in this visual format. They will also learn how to make purposeful, informative, and visually appealing infographics of their own.
Author
Language
English
Description
In Navigating the Information Tsunami: Engaging Research Projects that Meet the Common Core State Standards, K-5, we've created our first book geared directly at teachers, administrators, and librarians. Expert practitioners in research pedagogy share their best tips and lessons in nearly 20 projects that invite students to think deeply, weigh choices, make decisions, and articulate them in digital or print projects. With an eye toward the how and...
17) A Better Hoodie
Author
Language
English
Description
How could a smarter hoodie make life easier for your friends and family? Great inventors use a process called design thinking to help them identify problems, big and small, and create solutions for them. This book introduces readers to design thinking and asks them to look at their hoodie (the pros and cons of it) in a specific way to figure out how to improve it. Design thinking fosters innovation, creativity, and even empathy--essential learning...
18) Blog It!
Author
Language
English
Description
Learn how to use blogs to record your ideas online for everyone to see.
19) Big Data
Author
Language
English
Description
What do you do when a data set seems too large or complex to handle? In this book, students will learn how the collection and use of data plays an important role in projects of all kinds. Fun, engaging text introduces readers to new ideas and builds on concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
Author
Language
English
Description
Turn old fleece into something new and exciting with Hacking Fashion: Fleece. Students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.